First motion capture tests!

So it's thursday evening and I finally had a bit of time to play with the mocap rig for real! Wouter came over and had himself strapped in by me... without complaining (see on the left here)! And... for the first time the rig worked straight away! That's an achievement by itself! So we spent a couple hours playing around and recording bits of data. The learning curve is steap, but we're getting somewhere. Next saturday we're recording for real, and it should be interesting.

In stead of using my front room where we tested so far, we're renting a space at de besturing, an artists foundation that runs a big building with studio spaces. Some special guests are coming over to help out as well, but that's a secret. They promised to bring a video camera, and a certain argentinian mentioned sheep... but I'm not sure about that.


But first have a giggle!

Here's a small video I rendered of a skeleton moving around with some of the mocap data we recorded this evening. The motion of the limbs is ok, and we figured out how we need to calibrate the rig. We'll have to really measure the length of the limbs of our actor and enter it in a textfile somewhere. BUT as you can see, the gyro/inertia meter isn't acting quite right here. That's why the skeleton moves around so strangely, we'll try to solve that. If we can... we're there.

12 jun 2008 first mocap tests