
![]() Big update to the scheduleSo... we are a bit further along and you haven't heard anything for a bit. I thought it was time for an update. After some experimenting with mocap, talking with music people, and a meeting with Nathan Letwory at a nice coffee place... It looks like we'll have to wait for Blender 2.5. Let me explain why... Basicly the reason behind it is that I want the project to be truly online and truly open. You should be able to download some files and work in them almost as if a bunch of people are working on the same scene at the same time in real-time. This means we need way deeper access to blender's internal workings from python for instance. That should be easier in 2.5. Another reason is a personal one. I told the people I'm working for that I'm going to quit soonish. Right now apparently that means that I have a ton of freelance jobs lined up and hardly any time for anything else. I also need to spend some more time working on project london. Script progressAnother area that has progressed is the script. After lots of great suggestions from our friends at blenderartists.org I decided we're going the escape-pod way. So think... a few escape pods on a platform in an open area, and way too many bots are trying to get in them. Thanks Moley for inspiring that train of thought. Moley is also receiving a prototyped petunia! The original broke when it fell off my telly... O NO! So I ordered a new one for him. That's all for now... I'll keep working on this, but don't think anything really exciting will happen before 2009. Dolf |
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